P
preyoflove
Guest
Peace be to all of you!
Have you played the types of role-playing games that involved non-random or “diceless” determination of results of actions of player characters? I heard these types are more easy to play, more fast-paced and more simple for Gamemasters to run (especially the rigors of computing numbers)–though it involves a lot of trust in the GM who has a far greater control of the outcome of the adventure.
I was thinking that if we plan to run an RPG rich with the truths of Catholicism (if not patently Catholic!) but is fast, easy and that ends quickly, “diceless” types seems to be a more fitting form.
Thank you and God love you!
Have you played the types of role-playing games that involved non-random or “diceless” determination of results of actions of player characters? I heard these types are more easy to play, more fast-paced and more simple for Gamemasters to run (especially the rigors of computing numbers)–though it involves a lot of trust in the GM who has a far greater control of the outcome of the adventure.
I was thinking that if we plan to run an RPG rich with the truths of Catholicism (if not patently Catholic!) but is fast, easy and that ends quickly, “diceless” types seems to be a more fitting form.
Thank you and God love you!