Dungeons and dragons

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Warandpeace

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I just finished prepping for a D & D game, and I know that many Catholics have no problem with it … But I can’t participate in this anymore.
 
I just finished prepping for a D & D game, and I know that many Catholics have no problem with it … But I can’t participate in this anymore.
Why not? Is there a particular reason you find it problematic?
 
But it’s just pretend. Like you’re writing a story, right?
 
I for one am very grateful that J.R.R. Tolkien didn’t suddenly decide he couldn’t finish Lord of the Rings, half way through the novel.
 
My husband is an avid D&D player and supporter. He has a house rule as DM that he requires any evil characters be reviewed and approved by him before they may enter the game because he also feels the game can get into immoral territory on occasion.

I think what it comes down to is: sin, near occasions of sin, temptation and allure are rarely black and white. If at any point one feels something is encroaching on their personal moral compass, I strongly encourage them to use their judgement and back away. 👍
 
If you’re not comfortable with playing the game, then don’t play. 🤷 I rather routinely play necromancer characters in D&D, but the game’s always been a simple collaborative storytelling exercise for my group.

Like Ophelia says, if it starts to ping on your moral compass, then back away. There’s nothing wrong with playing the game provided one is firmly grounded in reality (as with any hobby), and there’s also nothing wrong with not wanting to play anymore.
 
No one’s forcing you to play, if it makes you uncomfortable then don’t.

Personally, I’m currently playing a Mage-type character in a campaign my friend is running. I find the high fantasy to be very enjoyable ^^
 
No one’s forcing you to play, if it makes you uncomfortable then don’t.

Personally, I’m currently playing a Mage-type character in a campaign my friend is running. I find the high fantasy to be very enjoyable ^^
Mages for the win, yo. ~high-five~
 
There is nothing wrong with pretending, as long as you recognize what you are doing as solely being fantasy. So, pretending to be a magic wielder in a game does not amount to the sin of sorcery.

It would only be a sin if you are intending to actually attempt sorcery instead of it just being a game.
 
In the first and second edition, human fighters can be fun. Besides, they are the only guys who can build keeps.
 
Agreed. My wife loves Melee Characters, I don’t get it 😛
Ayup. Stay in the back lines, blast 'em with negative energy, reanimate what’s left to reinforce the new front lines. Wash, rinse, repeat.
In the first and second edition, human fighters can be fun. Besides, they are the only guys who can build keeps.
I started with 3rd edition; there are no specific rules about who can or can’t build a keep in that edituin and onward. Did the keep give your fighter specific bonuses, or was it just a place to hang out?
 
3rd edition stinks. It’s not really even worth the money.

The game was at its peak with campaigns like Against the Giants, Tomb of Horrors, and so on. The newer stuff is lame hack and slash.

You can build your own role playing game using the old rules. You don’t need to keep buying their books every few years.

When I was in high school, there was this role playing game that came out (single book) for Arthurian legends. A friend and I picked it up. The rules were much cleaner and more intuitive. We were able to expand on that simple basis to build a much better system. I miss being able to play games like that so much.

That’s really what people ought to be doing. The point of these games is to use your intellect and imagination. 3rd edition D&D and onward don’t allow for that. They are basically WoW on paper. shudder

About a month ago, somebody made a thread about finding a Catholic-based role playing game and it had me thinking about such a game ever since. I think one could make a very cool Catholic role playing game. Instead of the Poul Anderson-style alignment system of D&D, it would use basic Catholic morality. If a player character does something wrong, then it ticks towards evil. If he does penance, then he can move the needle forward. Grace can help with die roles, etc. The more good, the more grace. Clerics can pray, have charisms, etc.; everything one can find in the lives of saints.
 
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