N
Nixbits
Guest
In a role-playing game, the key thing is to play the role of your character, using their moral system, not your own.
If your character is neutral-evil, hide from the goblins until they’ve killed the annoying paladin in your party, then kill the goblins and take all the loot. If you’re lawful-good, kill the goblins before they reach any of the unprotected villages nearby , or perhaps find a way to lure them away from human settlements. Or perhaps follow them to find where the hideout is so that you can make a plan to deal with the lot of them.
Follow your character’s in-game alignment (moral outlook), take into account any in-game constraints on behaviour (rules of in-game religions & laws imposed by local rulers) and bear in mind your character’s in-game motivations (e.g. desire for wealth, notoriety, need to impress an employer).
Using real-world morality for an in-game situation where it’s not applicable is simply not role-playing.
If your character is neutral-evil, hide from the goblins until they’ve killed the annoying paladin in your party, then kill the goblins and take all the loot. If you’re lawful-good, kill the goblins before they reach any of the unprotected villages nearby , or perhaps find a way to lure them away from human settlements. Or perhaps follow them to find where the hideout is so that you can make a plan to deal with the lot of them.
Follow your character’s in-game alignment (moral outlook), take into account any in-game constraints on behaviour (rules of in-game religions & laws imposed by local rulers) and bear in mind your character’s in-game motivations (e.g. desire for wealth, notoriety, need to impress an employer).
Using real-world morality for an in-game situation where it’s not applicable is simply not role-playing.