It would probably be somewhere from B-C, though in my case I find myself answering C most often.
Take killing for instance. Most people complain about murder in video games but they don’t really take into account that the things they’re killing aren’t always human. You can’t ‘murder’ a zombie or a raging demon can you?
Ha, come to Australia. We had Left 4 Dead 2 censored because it was ruled the violence in it was unnecessary. I dont have a link, but basically the violence was to graphic because they werent ‘zombies’ but ‘infected humans’. I dont see the difference, both want to kill you, I dont know dumb laws
Im actually someone who has a hard time playing the bad guy in video games. Ill play a rogue sure, but I never hurt innocents etc, being evil I guess bores me.
The trouble is that games now days are adding weight to your decision. Doing an ‘evil’ act will result in innocents dying, but may be necessary to beat the big bad boss at the end, while a good decision might save those innocents but make it a lot harder to beat the bad guy. Fable 3 for instance, I played a good guy and at the end the game basically said ‘Who was more evil, the darkness that tried to devour us or the king who stood aside and let it happen’. It basically said you should have been a tyrant to save people.
Another problem is these damn ‘morality’ gauges in games. Its to simple as even an act of evil done for good will still count as ‘evil points’. Ill use my favorite reference mass Effect 2. Legion, a Geth (machine race that rebelled against there alien creators when the creators tried to kill them after gaining sentience) finds out the Heretics (an opposing faction of Geth) have created a virus to overwrite the ‘good’ geth and make them ‘heretics’. Your choice is A) The ‘good’ choice, use the virus on the evil geth and brain wash them into ‘good’ geth or B) blow all the evil geth up, the ‘evil’ option. This raised massive fan retaliation about how was brainwashing more morally and ethically correct then destroying an enemy, especially when the ‘good’ option could turn around and bite you in the a** in the next game. Apparently to the writer of that quest, brain washing people to follow your ideas is good, while fighting them and destroying them is evil (please note these evil geth want all ‘organics’ dead, no negotiation or compromise). Things like this become hard to measure in terms as black and white as ‘good and evil’