Dungeons and Dragons

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It’s a great game (unless you play 3e or beyond …ewwww).

In all seriousness, it is morally neutral and depends a great deal upon the particular group playing. As a DM, I refuse to allow evil-aligned PCs (I’m way old-school “there’s nothing heroic about being a villain” to quote the 2nd ed. PHB). As a player, I’m uninterested in playing an evil character, and the times I’ve seen an evil character in the group–it never worked out–evil PCs played true to alignment are party-busters.
 
I agree with Melissa that any particular D&D game relies on the DM (Dungeon Master) and the players. I’ve been a DM for years (and years and years) and I’ve developed a simple rule:
Code:
  Good Wins
Oh, the good guys are going to have their share of challenges along the way (heh, heh, heh) but in the end, Good always triumphs over Evil.

A warning to parents: if your kids are going to play D&D you have to monitor their games as carefully as the books they read and the tv and movies they watch.

Or become a DM yourself if you’re worried. Adults who DM are cool even if they’re your parents!

TeresTala
 
I’ve been told by my parents to avoid this game. I don’t trust anything associated with demon-calling.
 
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AquinaSavio:
I’ve been told by my parents to avoid this game. I don’t trust anything associated with demon-calling.
Then you’d better not trust TV, music, Xbox or the internet, as there is far much more association with evil in those venues. Or not, if you choose not to watch those shows, listen to that music, play those video games or visit those sites. In the same way, you can choose not to incorporate undesirable elements into FRPGs.

That being said, you should also obey your parents if you are child under their authority. If they say no, then it’s no, regardless.
 
The game itself is neutral. Much like a lot of other role playing games. It depends on where your heart is and if you become so obssessed with the game that you neglect other areas in you life. Moderation is key, and IMO playing the “good guy/gal” is the right thing to do. I play Diablo II and my character is a Paladin. No way would I be a druid or a necromancer. It is all about the choice of character and where your “internal character” or heart is.
 
Well, if you lived up here you could join our Monday gaming night… 😃

Where a group of religious rivals set aside their theological differences to Smite Evil (once per day)!

Seriously, there’s nothing wrong with D&D. Just good clean fun…unless you’re fighting those dirty orcs…or nasty kobalds…or slimes & oozes…or…(you get the picture) 👍
 
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AquinaSavio:
I’ve been told by my parents to avoid this game. I don’t trust anything associated with demon-calling.
I’m not quite sure what you mean by that…

Spells in the game are like this:
D&D Players Handbook:
Fireball
Evocation [Fire]
Level: Sor/Wiz 3
Components: V, S, M
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft.-radius spread
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.

You point your finger and determine the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. (An early impact results in an early detonation.) If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.

The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.

Material Component:
A tiny ball of bat guano and sulfur.
I’m not sure what you mean by “associated with demon calling” unless you are talking about the summon monster spell:
Players Handbook:
Conjuration (Summoning) [see text]
Level: Brd 1, Clr 1, Sor/Wiz 1
Components: V, S, F/DF
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One summoned creature
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast native to another plane). It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.

The spell conjures one of the creatures from the 1st-level list on the accompanying Summon Monster table. You choose which kind of creature to summon, and you can change that choice each time you cast the spell.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

Arcane Focus:
A tiny bag and a small (not necessarily lit) candle.
Higher levels of the spell summon more powerful monsters to fight as your ally. As a good or neutral player character you would summon a good or neutral creature (angelic being, or natural creature).
 
I’ve been playing “Icewind Dale II” on the PC and it’s really made me miss my ol’ RPG days. I played very little D&D proper, but it’s the granddaddy of them all.

I wish I knew of some folks who ran a game online over voice chat or OpenRPG or something. Virtual d20s are better than no d20s at all.
 
JB.:
Then you’d better not trust TV, music, Xbox or the internet, as there is far much more association with evil in those venues. Or not, if you choose not to watch those shows, listen to that music, play those video games or visit those sites. In the same way, you can choose not to incorporate undesirable elements into FRPGs.
I’ve been told that in D & D you have to call on spirits…and that it can actually lead to possession. I am very careful when it comes to movies, music, and video games. Heaven knows the choices are quite limited with what Catholics can morally watch/listen to/play. However, life wasn’t easy for the saints, either. I’d gladly miss all of these entertainments for Jesus and the sake of my soul. Too bad our world is so corrupt! 😦
 
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AquinaSavio:
I’ve been told that in D & D you have to call on spirits…(
You’ve been told wrong. You don’t call on spirits in D & D any more than you really evict tennants onto the street when you foreclose on a property in Monopoly.
 
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AquinaSavio:
I’ve been told that in D & D you have to call on spirits…and that it can actually lead to possession. I am very careful when it comes to movies, music, and video games. Heaven knows the choices are quite limited with what Catholics can morally watch/listen to/play. However, life wasn’t easy for the saints, either. I’d gladly miss all of these entertainments for Jesus and the sake of my soul. Too bad our world is so corrupt! 😦
Don’t read the chick tracts 😃

go to wizards.com/playdnd/playdnd.asp to see what its really about…just watch/play the flash demo. Seriously, you’ll learn alot.

D&D (and orther RPG’s) can be thought of as a very complicated board game. In many ways no different than Chess. It combines the mechanics of a board game with the story from an epic fantasy (or other genre’s depending on the game you’re playing). A great use of the imagination…
 
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AquinaSavio:
I’ve been told that in D & D you have to call on spirits…and that it can actually lead to possession.
Anyone who told you that was either lying or simply has no clue whatsoever.

I’m thinking we have enough D&D players about here to get a play-by-post game going (geography doesn’t matter then) … off to start a poll.
 
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Melissa:
Anyone who told you that was either lying or simply has no clue whatsoever.

I’m thinking we have enough D&D players about here to get a play-by-post game going (geography doesn’t matter then) … off to start a poll.
Oooh! Good Idea! Who wants to DM? 😃

How do we prevent cheating on die rolls though…? :confused:
 
AD&D is great. We used to play every Saturday. It kept us off the streets. Every Saturday while our friends were out drinking, smoking weed, and getting in trouble. We were playing AD&D as a large group. Guys and girls playing. Nothing evil about that. No one ever turned to Satan, no one ever turned to Wicca, Voodoo, Santeria or anything evil. We’re all just doing fine, successful, with families and whatnot.

YES! We had girls playing as well! 😛

Dragonlance owns you all.
 
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Isidore_AK:
Oooh! Good Idea! Who wants to DM? 😃

How do we prevent cheating on die rolls though…? :confused:
Well, I’m hoping I can convince someone else to DM … I’m running a few, and I’d love to kick back and just play.

The die rolls–the website has a dice roller. I can walk anyone through the technical aspects of the site–there’s note passing and everything.
 
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Isidore_AK:
Oooh! Good Idea! Who wants to DM? 😃

How do we prevent cheating on die rolls though…? :confused:
Don’t look at me. I was corrupt. I wasn’t a very fair DM. I would take soda, chinese food, burger bribery. SORRY! I know! I know!
 
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