G
Godfrey
Guest
bummer
I don’t mind a few gruesome fights etc in my games, but most of the campaigns I have ran really discourage only brute force role-playing - I have even made it obvious in the game that doing so wouldn’t be or wasn’t in the party’s best interests.
There are many more and better plots than “kill everything you see”.
I ran a character for years in a friend’s campaign that had all sorts of players of different personality types and all sorts of characters - my character was the extreme pacifist - NO killing whatsoever.
It was hard to be so at times and it took THINKING!
It is only a game, so I don’t get freaked out about characters slaying monsters, etc, but when a player has their character commiting attrocities in gorey detail against humans for selfish and what would be seen as obviously “evil” motivated reasons it just doesn’t suit my tastes.
I think a lot of that is lazy Dungeonmasteringand/or lazy roleplaying by the players - nothing fun is happening, so I will kill for fun. Any dolt can do that.
I try to create an entire WORLD that awaits the players, with intricate and inter-related plots and twists and things to do and places to go and tailor it to the individual player’s motivations, etc.
World building is critical to a good and longlasting campaign, otherwise it gets redundant, “gee another dungeon, whoopie”
The funny thing is, most people don’t even notice that in my campaigns they are subtly steered towards noble actions, causes and not killing on sight - as a matter of fact, sometimes there is little or NO combat encounters in a particular session, depending on the plot and when there is, there is a reason and it is against the “bad guys”, which are not usually even human.
There is much you can do with D&D to tone down the urge in people to kill kill kill and get them to start using their head and reserving battles for when it promotes the cause of good.
It is fantasy, but you can be smart and keep even the warriors pleased without turning things into an immoral bloodbath…
I could go on about this for hours, so
Peace
I don’t mind a few gruesome fights etc in my games, but most of the campaigns I have ran really discourage only brute force role-playing - I have even made it obvious in the game that doing so wouldn’t be or wasn’t in the party’s best interests.
There are many more and better plots than “kill everything you see”.
I ran a character for years in a friend’s campaign that had all sorts of players of different personality types and all sorts of characters - my character was the extreme pacifist - NO killing whatsoever.
It was hard to be so at times and it took THINKING!
It is only a game, so I don’t get freaked out about characters slaying monsters, etc, but when a player has their character commiting attrocities in gorey detail against humans for selfish and what would be seen as obviously “evil” motivated reasons it just doesn’t suit my tastes.
I think a lot of that is lazy Dungeonmasteringand/or lazy roleplaying by the players - nothing fun is happening, so I will kill for fun. Any dolt can do that.
I try to create an entire WORLD that awaits the players, with intricate and inter-related plots and twists and things to do and places to go and tailor it to the individual player’s motivations, etc.
World building is critical to a good and longlasting campaign, otherwise it gets redundant, “gee another dungeon, whoopie”
The funny thing is, most people don’t even notice that in my campaigns they are subtly steered towards noble actions, causes and not killing on sight - as a matter of fact, sometimes there is little or NO combat encounters in a particular session, depending on the plot and when there is, there is a reason and it is against the “bad guys”, which are not usually even human.
There is much you can do with D&D to tone down the urge in people to kill kill kill and get them to start using their head and reserving battles for when it promotes the cause of good.
It is fantasy, but you can be smart and keep even the warriors pleased without turning things into an immoral bloodbath…
I could go on about this for hours, so
Peace