E
edwest2
Guest
From The Escapist:
"Today there seems to be a sentiment that a great evil has been slain. Alas! The evil DRM has been defeated! HURRAAAAAAAAH! Let us celebrate in triumph about how we now have the right to do whatever with a disc that we want!
"Or it seems that way on the surface. But what is lost is something that we didn’t have yet. Something that is desperately needed in an increasing digital world where discs are mattering less and less. Increasingly games are bought through non-physical means.
"Entire things like steam and origin run purely on digital content and have no physical media support. Many games are now sold only by downloading off of playstation network or xbox arcade.
"But games purchased this way have a severe flaw. You have no ownership of the game. You have a licence to play it, but you do not own it.
"Can you pass on the license of a digital game after it has been played?
"No.
"Can you trade in a digital game that has been used?
"No.
"Can your friends access your digital games?
"No.
"Can I remove my ownership in any way?
"No.
"You do not have any consumer rights over digital games at all. You only can play games that you have bought…unless your account is banned. Then you can’t play them at all.
"So here enters the Xbox One previously. Here in a market where you have no rights over digital games they wanted to do something new. Something fresh. They were going to give you a chance to actually have consumer rights over digital games for once. For the first time you were going to be able to sell a digital product and to share it with people.
"Part one: Sharing
"Enter the family plan. When you bought an xbox one game, you recived a digital version of it. Essentially you did not buy a physical copy, but a digital copy with a data on a disc to install it if you had a ****** internet connection. This digital version was added to a library which is accessible to you AND ten people who you mark as family. As soon as you activated that digital version, any one of those people could access it. Any one of them could download it and play it. These people could be made up of anyone around the world. As long as you have known them for 30 days, your library would be accessible if they were tagged as your xbox family.
"Of course, there were restrictions. The maximum people playing a copy would be limited to the owner and one family member. Two family members couldn’t play the same copy. You as an owner would be able to at any time play your game and would never be restricted from playing because someone else was playing. I again repeat that one family member could access the game the owner was playing.
“That means you could buy one copy of halo and then message your good friend Timmy. You would access your game and then Timmy can access your copy at the same time and PLAY WITH YOU. That meant that when you bought a game, other people you know can hop into multiplayer with you without having to buy a copy.”
Ed
"Today there seems to be a sentiment that a great evil has been slain. Alas! The evil DRM has been defeated! HURRAAAAAAAAH! Let us celebrate in triumph about how we now have the right to do whatever with a disc that we want!
"Or it seems that way on the surface. But what is lost is something that we didn’t have yet. Something that is desperately needed in an increasing digital world where discs are mattering less and less. Increasingly games are bought through non-physical means.
"Entire things like steam and origin run purely on digital content and have no physical media support. Many games are now sold only by downloading off of playstation network or xbox arcade.
"But games purchased this way have a severe flaw. You have no ownership of the game. You have a licence to play it, but you do not own it.
"Can you pass on the license of a digital game after it has been played?
"No.
"Can you trade in a digital game that has been used?
"No.
"Can your friends access your digital games?
"No.
"Can I remove my ownership in any way?
"No.
"You do not have any consumer rights over digital games at all. You only can play games that you have bought…unless your account is banned. Then you can’t play them at all.
"So here enters the Xbox One previously. Here in a market where you have no rights over digital games they wanted to do something new. Something fresh. They were going to give you a chance to actually have consumer rights over digital games for once. For the first time you were going to be able to sell a digital product and to share it with people.
"Part one: Sharing
"Enter the family plan. When you bought an xbox one game, you recived a digital version of it. Essentially you did not buy a physical copy, but a digital copy with a data on a disc to install it if you had a ****** internet connection. This digital version was added to a library which is accessible to you AND ten people who you mark as family. As soon as you activated that digital version, any one of those people could access it. Any one of them could download it and play it. These people could be made up of anyone around the world. As long as you have known them for 30 days, your library would be accessible if they were tagged as your xbox family.
"Of course, there were restrictions. The maximum people playing a copy would be limited to the owner and one family member. Two family members couldn’t play the same copy. You as an owner would be able to at any time play your game and would never be restricted from playing because someone else was playing. I again repeat that one family member could access the game the owner was playing.
“That means you could buy one copy of halo and then message your good friend Timmy. You would access your game and then Timmy can access your copy at the same time and PLAY WITH YOU. That meant that when you bought a game, other people you know can hop into multiplayer with you without having to buy a copy.”
Ed