L
Lost_Wanderer
Guest
Funny how you should mention FF: Tactics because I’m actually guilty of liking the game. However, that’s only as far as it’s gameplay (being able to switch jobs and having two genders was something I found seriously lacking in FF: Tactics Advance). In terms of story however, I rank it between D or F (Disappointing or Failure).An exception to both rules is one particular title, Final Fantasy Tactics, that is both cynical (in the way of the Organized religion, the source of inspiration and faith for religious people in the game, being predictably evil) and anti-Christian (guess what Church that religion looks like, down to its central figure having twelve disciples and having been betrayed by one of them…guess who the final boss is. Hint: Blasphemy, blasphemy, blasphemy). I actually threw that one away as soon as I realized the offensive storyline. The others seem okay…FFX sometimes dances close to the cynical “Organized religions are evil oppressive forces and we don’t need em” theme, but the religion is so alien to any real-life religion that it was still bearable. Uncomfortable, but bearable–which is fortunate, given that the more central themes to the game were among some of the most beautiful of any Final Fantasy. That’s another key–the controversial elements were not only just barely mild enough to bear, they were more of a vehicle for other elements of the story than being the main focus in themselves.
I have to wholeheartedly agree you. I’m glad I’m not the only one who notices this trend. Yet then again, as Havard noted, it’s a trend not exclusive to Japan. It’s everywhere these days. However, I’ve seen some very awesome J-RPGs that stray from this trend. I recommend Kingdom Hearts (another game from Final Fantasy creators) and Atelier Iris 2: The Azoth of Destiny.However, I will say that cynical “authority is evil” theme–even [especially] if that authority is religion–is a disturbingly common theme in Japanese RPGs, and those Final Fantasy examples seem more the norm than the exception, even if other Final Fantasies are somehow not nearly so emphatic on that. Newer JRPG’s often prove unable to resist at least taking a small “take that” at authority, and sometimes that authority, even if not explicitly religion, is deliberately described in detail so that a Christian will notice it is very very reminiscent of God’s authority (one villain, though not a religious figure or deity, was going to let those who served him live in his paradise; those who didn’t had to remain outside in a miserable world…the game harped on this at such lengths that I couldn’t help but get the impression that the parallel was a deliberate commentary on what the developers would think of anyone, deity or otherwise, assuming such “serve me or do not enter Paradise” authority–especially since this bit of commentary was out of place, having no impact on the game at all and only being quite suddenly mentioned by the villain out of nowhere, as though the only motive for putting it in there was so that the parallel would exist). It’s a shame; I love JRPGs, so I hate to see the tendency of being increasingly incompatible with my values, or else making not-so-subtle criticisms of my beliefs, even when such soapbox statements are jarring and out of place with the storyline.![]()
Thinking about it though, perhaps that’s the reason why there are Catholics such as ourselves who love the genre. We can take this as a chance to turn this trend around. Personally it’s been one of my life’s goals to write something that could deviate from this trend in the industry without coming off as preachy or even religious for that matter.
It’s pretty balanced from where I’m standing. Anything in this world can be corrupted to serve the purpose of evil. One hand you can have a tyrannical authority on the other, a chaotic anarchy. Stalin and Hitler were both authoritative and we know just how Christ-like those were.I don’t play Japanese RPG’s, but I will say that this anti-authority undertone certainly isn’t limited to them. It’s in Western culture as well… just look at how fictional depictions have changed. The villains are just as likely senators, generals, and corporate executives as they are mafia, street gang members, or terrorists. Probably moreso.
Aren’t you forgetting shows like CSI or Numb3rs? If you want shows with just the cops, you can watch those and other shows like them. They make a very believable presentation of lawmen-in-action in my opinion.And how often are vigilantes glorified because “cops just aren’t enough”? Considering how many police officers give their lives in the line of duty to protect us, the least we can do is honor them more in art. But instead police precincts are depicted with corruption and intrigue, with a healthy dose of incompetence thrown in.
You see the problem here is that once you start making the police capable and clean, I doubt there would be any need for superheroes. You know it’s funny, this reminds of a Powerpuff Girls episode where the girls grew tired of the Townsville folk always asking them to do things for them. In the end, they wound up teaching the people how to kill a giant monster without their help to the point that they were confident that they didn’t need the superheroines anymore. It looks like Watchmen wasn’t the only work that made an intriguing deconstruction of the superhero idea.
Also, you forget there are superheroes who actually work alongside the police. The best example? Batman.
I mean what kind of guy would go as far as to befriend the police commissioner if he knew that what he was doing was so against the law hm?