I play computer games often and have for many years.
Yet, the games I play often parallel who I see myself. For instance, I enjoy game characters that defend the innocent and send any minions of evil back into the abyss because I have *always *appreciated in real life that good is stronger than evil.
That said, it is harder for me to play game characters with darker or malevolent intents because I (the player) can’t easily wrap my head around the motivations or benefits of being an morally gray to outright evil character.
In 2007, Pope Benedict addressed the World Communications Day in a message that decried things such as animated films and video games:
While playing any video game isn’t a sin in and of itself, such games can lead those into the
occasion of sin if the person who plays them is still learning the nature of right and wrong, of good and evil, of morality and immorality.
Video games are just pixels on a viewscreen. However, as the Pope seems to reflect, the closer that a virtual game emulates the morality and reality of the actual world, the more likely that confusion can generate in a person’s actual behavior.
In short, my experience is that you are a witness to Christ in how you behave–
at all times. The virtual slaughter of foes in a computer game should have a Just War property to it (such matters often also make for a good story).
“Tropico” is a virtual simulation that can illustrate many problems in socioeconomic principles, and that can be a good thing in teaching the young such principles. But when the principle is detached from the suffering, terror and pain that a society feels–well, video game characters can’t feel–but *you *do.
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How would *you ***feel if you were the subjects in the game where you have ultimate power? Remember that reality has a true consequence and that video games often neglect to show consequence in a way where you can–and
should–be sympathetic.