At dang near as much cost as a Nimitz class nuclear powered supercarrier, it had better be one seriously good ship. Especially since, unlike a Nimitz, it’s going to suck old fashioned dinosaur juice by the metric ton for propulsion.
63 miles is impressive gun range. The shells must sprout wings or something. Historically, the Navy could get about 25 miles from it’s leftover WWII battleships with 16" guns (all finally now retired) and rather less from the 5 and 6 inch shells of its newer ships. So if the target was over 20 miles from shore, you had to either shoot pricey Tomahawks or risk pilot lives on a fighter/bomber raid. You can afford an awful lot of Tomahawks for $3,000,000,000 though.
Even Tomahawks need a launcher, I suppose.
But the Burke class destroyers run about $500M each. You can STILL buy a lot of Tomahawks for $2.5B!
Much as I like cool new high tech stuff, one has to wonder what the point is here. If one of these new ships is really better than SIX of the old design, they’d better prove that somewhere. I’m open to the argument that the US Navy willingly pays a premium to be the best afloat, but I’m not sure I’m ready for 6 times the cost unless the capability is at least triple. Given the size of the oceans, we might be better off spreading the capability out among a greater number of ships of lesser cost, presuming overall survivability ends up comparable when concentrated. Maybe the manpower costs they cite will help, but I have my doubts. The LCS ships made extravagant claims on that end too that aren’t holding up to real life wear & tear.
Probably the biggest reason this class died at three ships total is that cost. For the foreseeable future, one of the primary roles of destroyers will be the screening of a carrier battle group. As bad guy missile capabilities improve, it might be better to have six Burkes in the screen than one of these. One lucky missile making it through can still sink a DD-1000. One lucky missile getting through the old way left you 5 remaining Burkes to protect against the next missile wave! With destroyers, one missile hit is pretty much all it takes for a mission kill, if not a sinking. Fighting through the hits went out with 1960’s missile tech and subsequent ship design (no longer bothering to try to design to soak up hits and keep fighting).