G
GIR
Guest
Back when Doom first came out, a flood of copycats followed, and now we have the FPS genre. We’re seeing the same thing happen with Minecraft and its many imitators.
The thing about Minecraft, I think, is that many of its followers do a much better job fleshing out some of Minecraft’s admittedly cobbled-together mechanics. Factorio develops on Minecraft’s redstone automation system, and Terraria blows Minecraft out of the water when it comes to loot gathering and boss progression.
The cool thing is that I think we have yet to see the survival sandbox version of games like Half-life 2 or Halo, that see what makes a particular genre what it is and improves on it in every way.
Of course, it’s also possible that this genre is a fad, like the full motion video games from back in the mid 90s.
The thing about Minecraft, I think, is that many of its followers do a much better job fleshing out some of Minecraft’s admittedly cobbled-together mechanics. Factorio develops on Minecraft’s redstone automation system, and Terraria blows Minecraft out of the water when it comes to loot gathering and boss progression.
The cool thing is that I think we have yet to see the survival sandbox version of games like Half-life 2 or Halo, that see what makes a particular genre what it is and improves on it in every way.
Of course, it’s also possible that this genre is a fad, like the full motion video games from back in the mid 90s.