Magic the Gathering Card game

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The game is harmless.

I played it when I was younger.

I am a faithful Catholic and the idea that it somehow hurts us spiritually is laughable to me.
 
It was a fun game, and I played years ago, so I haven’t had personal experience with it since then. In itself, I don’t find MtG bad, although some individual cards may cause some raised eyebrows. It’s a fantasy universe, so that’s often the case. If nothing else, it keeps fantasy illustrators (many of them very talented) employed.

There were two very big drawbacks I found, both of which caused me to quit, when I noticed them.

First, I spent a lot of money on them. I estimate over $600 on them, and I played when I was 13-14 or something, so that was a whole summer of corn detasseling work spent on those cards. When I sold them, I got $50 back, which was very, very generous. The cost adds up very quickly, and to be competitive, it felt necessary at the time to keep buying more.

Second, I ended up becoming more isolated. I only hung out with those people who played, and those people weren’t always the most social of folk, to put it nicely. I found myself becoming ‘exclusive’ of others. It was at that point I realized it wasn’t who I wanted to be, and I quit. There’s also a certain stigma that surrounds the game, somewhat like Pokemon cards, or Dungeons and Dragons, that some people in schools just don’t want to hang out with people who play those kinds of games. I think that’s a bit silly as well, but some people get really into MtG, and that’s all they talk about.

So there’s my (name removed by moderator)ut.
 
It was a fun game, and I played years ago, so I haven’t had personal experience with it since then. In itself, I don’t find MtG bad, although some individual cards may cause some raised eyebrows. It’s a fantasy universe, so that’s often the case. If nothing else, it keeps fantasy illustrators (many of them very talented) employed.

There were two very big drawbacks I found, both of which caused me to quit, when I noticed them.

First, I spent a lot of money on them. I estimate over $600 on them, and I played when I was 13-14 or something, so that was a whole summer of corn detasseling work spent on those cards. When I sold them, I got $50 back, which was very, very generous. The cost adds up very quickly, and to be competitive, it felt necessary at the time to keep buying more.

Second, I ended up becoming more isolated. I only hung out with those people who played, and those people weren’t always the most social of folk, to put it nicely. I found myself becoming ‘exclusive’ of others. It was at that point I realized it wasn’t who I wanted to be, and I quit. There’s also a certain stigma that surrounds the game, somewhat like Pokemon cards, or Dungeons and Dragons, that some people in schools just don’t want to hang out with people who play those kinds of games. I think that’s a bit silly as well, but some people get really into MtG, and that’s all they talk about.

So there’s my (name removed by moderator)ut.
Thanks for your (name removed by moderator)ut! I can see what you mean about it possibly being isolating. Hopefully my son will play for awhile and move onto something else… that seems to be his MO. He’s big into playing baseball but during long Chicago winters, he has to find something indoors to keep himself busy. He also likes Minecraft - says it’s like video legos.

I applaud you for recognizing that wasn’t who you wanted to be and quitting. That takes a strong person - good for you.

My husband used to spend his summers corn detassling - talk about working for your money?! Brutal in the hot sun!
 
Thanks for your (name removed by moderator)ut! I can see what you mean about it possibly being isolating. Hopefully my son will play for awhile and move onto something else… that seems to be his MO. He’s big into playing baseball but during long Chicago winters, he has to find something indoors to keep himself busy. He also likes Minecraft - says it’s like video legos.
I would think that the competitive pro-culture is more spiritually harmful than the game itself or the fantasy lore its based around. Everything from the costs to the constant purchases can be contributed to a neat slice of their influence.

Among more casual players, there is definitely a faction that does not think of that side of the game very highly (I’m one of them). It’s why I’m more of a collector first before a player. 😛
 
@Razanir At first I thought that you called all prophets, etc. sorcerers by citing that the Bible contains witchcraft, but the witchcraft wasn’t done by faithful Israelites.
The problem can lie in fantasy magic with elements of real magic.
 
@Razanir At first I thought that you called all prophets, etc. sorcerers by citing that the Bible contains witchcraft, but the witchcraft wasn’t done by faithful Israelites.
The problem can lie in fantasy magic with elements of real magic.
Whatever elements of ‘real magic’ that translates into fantasy makes it real no more. Thus, your point is moot.

This is real magic:

(Please Note: This uploaded content is no longer available.)

This is the Magic of the Multiverse!

 
@Razanir At first I thought that you called all prophets, etc. sorcerers by citing that the Bible contains witchcraft, but the witchcraft wasn’t done by faithful Israelites.
The problem can lie in fantasy magic with elements of real magic.
No, I was referring to the Witch of Endor.
 
Like Lost Wanderer, I live in the Far East and yet I find this game to be a little alien to me.
 
I have done a tiny bit of research on Magic the Gathering Card game as my son’s friends are interested. I have found a couple of new updates to the Magic Game. See website: wizards.com/Magic/Summoner/

Their description of the trading card game is this:
In the Magic game, you play the role of a planes walker—…Your deck of cards … contains the spells you know and the creatures you can summon to fight for you.

The images on the cards are evil-looking. The names of the characters are evil-sounding. and the card spells (powers) are frightening. see: gatherer.wizards.com/Pages/Se…advanced&set=+%22Dark%20Ascension%22]

card names include: Alter of the Lost, Archdemon of Greed, Beguiler of Wills, Chalice of Death, Faithless Looting, Hellrider, Undying Evil and how about
Ravenous Demon described as a “Creature — Demon whose power is Sacrifice a Human: … Activate this ability only any time you could cast a sorcery.”

I tend to disagree with the advise given here. Even if we start with the white deck, kids will have the other decks and all of these images and powers will be in their minds. Why do we want our 10 year olds (or 12 year olds, or 15 year olds) to think about sacrificing humans as a part of their play?

I do think this is something to worry about. Normalizing these “powers” and having children pretend to have these powers is very scary to me.
 
I have done a tiny bit of research on Magic the Gathering Card game as my son’s friends are interested. I have found a couple of new updates to the Magic Game. See website: wizards.com/Magic/Summoner/

Their description of the trading card game is this:
In the Magic game, you play the role of a planes walker—…Your deck of cards … contains the spells you know and the creatures you can summon to fight for you.

The images on the cards are evil-looking. The names of the characters are evil-sounding. and the card spells (powers) are frightening. see: gatherer.wizards.com/Pages/Se…advanced&set=+%22Dark%20Ascension%22]

card names include: Alter of the Lost, Archdemon of Greed, Beguiler of Wills, Chalice of Death, Faithless Looting, Hellrider, Undying Evil and how about
Ravenous Demon described as a “Creature — Demon whose power is Sacrifice a Human: … Activate this ability only any time you could cast a sorcery.”

I tend to disagree with the advise given here. Even if we start with the white deck, kids will have the other decks and all of these images and powers will be in their minds. Why do we want our 10 year olds (or 12 year olds, or 15 year olds) to think about sacrificing humans as a part of their play?

I do think this is something to worry about. Normalizing these “powers” and having children pretend to have these powers is very scary to me.
I think you just played the “Resurrection” card on this thread. 😛 😉 😃

Kids aren’t “pretending to have these powers” through this game anymore than they are “pretending to have the powers” of a Jedi by acting out scenes from Star Wars. In fact, I would say even less so as it’s a card game. Unless you have a very visually imaginative child who has difficulty separating fantasy from reality, I wouldn’t worry about that aspect. It’s not as though people playing the game are pausing to engage in vivid daydreams about acting out the actions of the card. It’s really just a strategy card game with fantasy magic as the window dressing.

If you are concerned about the dark imagery from the artwork on the cards, then that’s certainly your prerogative as a parent. I can understand such concerns. But this isn’t a gateway to the occult by any stretch of the imagination.
 
I think kids are pretending to have the powers of a Jedi when they play Star Wars. The difference I see there is that in Starwars, there is a clear differentiation of a “good” side and an “evil” side. The Magic card game seems to allow all people to use good or evil to their benefit. The idea that people (well, children especially) can use whatever good or evil “powers” they can to get their desired result frightens me. I feel that this game is “worse” than Star Wars exactly because of that difference.

You earlier drew parallels to other stories that contain demons and evil. If you’d bear with me I’ll go into another story that includes demons and evil, as well as good: The Lord of the Rings. Imagine if Frodo had used the power of the ring to get what he wanted rather than destroy it (which was the “good” thing to do). Do you remember the temptation of both Gandalf and Lady Galadriel to use the power -they thought originally to do good, but knew that it would change them unto the point that they were no longer good. For this reason, they wouldn’t even touch the device that was made by evil.

This is the way I’d like children to view the occult images that they see - as something to know or even imagine, but not to use. Now I suspect you are saying, “It’s just a game.” But I do believe that putting ideas in people’s heads is powerful. And I also believe that games like this lead to the desensitizing of people to the powers of evil, such that people think that evil it’s self is fantasy. I think there is real evil in the world and would rather be wary of it than take it too lightly or not believe in it’s existence.
 
I think kids are pretending to have the powers of a Jedi when they play Star Wars. The difference I see there is that in Starwars, there is a clear differentiation of a “good” side and an “evil” side. The Magic card game seems to allow all people to use good or evil to their benefit. The idea that people (well, children especially) can use whatever good or evil “powers” they can to get their desired result frightens me. I feel that this game is “worse” than Star Wars exactly because of that difference.

You earlier drew parallels to other stories that contain demons and evil. If you’d bear with me I’ll go into another story that includes demons and evil, as well as good: The Lord of the Rings. Imagine if Frodo had used the power of the ring to get what he wanted rather than destroy it (which was the “good” thing to do). Do you remember the temptation of both Gandalf and Lady Galadriel to use the power -they thought originally to do good, but knew that it would change them unto the point that they were no longer good. For this reason, they wouldn’t even touch the device that was made by evil.

This is the way I’d like children to view the occult images that they see - as something to know or even imagine, but not to use. Now I suspect you are saying, “It’s just a game.” But I do believe that putting ideas in people’s heads is powerful. And I also believe that games like this lead to the desensitizing of people to the powers of evil, such that people think that evil it’s self is fantasy. I think there is real evil in the world and would rather be wary of it than take it too lightly or not believe in it’s existence.
Okay. But Magic:The Gathering does not have any sort of discernible story to it. It’s more or less a disjointed collection of cards. There’s no “pretending” involved at all.

I understand the impulse to err on the side of caution. That’s generally a good strategy. There certainly is real evil in the world and I would not want anyone to risk ignoring that. I suppose I’m just also sensitive to the prospect of being so severe in my wariness that people would stop taking me seriously and thus I would undercut the idea of being wary at all. I think that’s a realy danger we need to keep in mind.

Maybe I just don’t have an active enough imagination. I played the game for years in high school and not once did the game ever trigger in me any sort of interest in the demonic or the occult. 🤷 If someone would have suggested to me back then that the game posed such a danger, I probably would have given them a quizzical look and wondered if they knew anything at all about the game.
 
I think kids are pretending to have the powers of a Jedi when they play Star Wars. The difference I see there is that in Starwars, there is a clear differentiation of a “good” side and an “evil” side. The Magic card game seems to allow all people to use good or evil to their benefit. The idea that people (well, children especially) can use whatever good or evil “powers” they can to get their desired result frightens me. I feel that this game is “worse” than Star Wars exactly because of that difference.
But then again, I see kids with Darth Maul light sabers, pretending to be Dark Side Sith. Good or evil, they will switch off as desired.

When I played Magic, I played exclusively a White (good) \Green (forest) deck, affection ally named “Angels and Walls and Bears, Oh My”
 
I have a priest who tells me to stay completely away from MTG. It’s bad stuff. The cards themselves are not the issue, it’s the opening up of one’s self to dark powers and influences that is the issue. MTG, much like taro cards or ouija boards, serves as a gateway to things beyond itself. One cannot know, much less control what could potentially be on the other side of this stuff. It’s best left alone. Find some other game to play.
 
The only reason I’d caution against Magic: the Gathering is that competitive players can get really venomous even in casual matches (but bad sportsmanship is everywhere) and the game can get very expensive, especially if you want to stay current. Other than that, the only thing some might concern themselves over is the art.

While some people might be concerned with the themes, I’ve never known anyone who played that really put much thought into the game outside of the math and effects of a card. Of course, some people that play might not have Catholic morality but you’ll find that anywhere. The only self-confessed Satanist I knew was also a devout member of the Republican party - that doesn’t mean that every Republican worships the Devil (although I’m sure some would make the case :p).

Funny fact; the person in my life most adamant I return actively to the Catholic Church, who himself prays the rosary almost every day, was a member of my weekly Dungeons & Dragons group. So… Yeah, I think sometimes people worry too much about this sort of thing.
 
I have a priest who tells me to stay completely away from MTG. It’s bad stuff. The cards themselves are not the issue, it’s the opening up of one’s self to dark powers and influences that is the issue. MTG, much like taro cards or ouija boards, serves as a gateway to things beyond itself. One cannot know, much less control what could potentially be on the other side of this stuff. It’s best left alone. Find some other game to play.
MTG bears absolutely no similarity to tarot cards and ouija boards. 🤷 There is no “opening up” involved.
 
I’m sorry, but I’m afraid there is enough in MTG that stands at odds with the Catholic faith, and yes…there is potential for an individual become vulnerable to the occult. Don’t mess around with this stuff. You don’t know what you could possibly tampering with.

Do you think the Blessed Mother would have given the Child Jesus a deck of these cards to play with? If you have a hard time imagining that, then good. That should tell you a lot right there.
 
The only reason I’d caution against Magic: the Gathering is that competitive players can get really venomous even in casual matches (but bad sportsmanship is everywhere) and the game can get very expensive, especially if you want to stay current. Other than that, the only thing some might concern themselves over is the art.

While some people might be concerned with the themes, I’ve never known anyone who played that really put much thought into the game outside of the math and effects of a card. Of course, some people that play might not have Catholic morality but you’ll find that anywhere. The only self-confessed Satanist I knew was also a devout member of the Republican party - that doesn’t mean that every Republican worships the Devil (although I’m sure some would make the case :p).

Funny fact; the person in my life most adamant I return actively to the Catholic Church, who himself prays the rosary almost every day, was a member of my weekly Dungeons & Dragons group. So… Yeah, I think sometimes people worry too much about this sort of thing.
Yes, but that’s how Satan works…by enticing people to regard these things as being “no big deal.” 'Go on, don’t worry, don’t be like those fussy mantilla-wearing, communion kneeling-and-on-the-tongue types you see at Mass, lighten up it’s no big deal." says the evil one. Remember in The Garden the liar’s temptation of Eve? “You won’t die.”

A game of MTG, tarot, ouija, D&D etc. might seem benign at first, but a journey of a thousand miles begins with a single step. Find a different game to play.
 
I’m sorry, but I’m afraid there is enough in MTG that stands at odds with the Catholic faith, and yes…there is potential for an individual become vulnerable to the occult. Don’t mess around with this stuff. You don’t know what you could possibly tampering with.
Could you explain your objections?
Do you think the Blessed Mother would have given the Child Jesus a deck of these cards to play with? If you have a hard time imagining that, then good. That should tell you a lot right there.
Perhaps. I don’t have a hard time imagining it.
 
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