C
Chris_Morgan
Guest
Hi Paul1up,
Good work on the flora and fauna
First I would like to say that overall, I think we should say call time for generation one, with the features it currently has, and now focus on content.
I think we should line up the following features for generation 2 (or later…) and with that in mind I would also like to make a reply to two posts you made a while ago (April 28 & 29) regarding features:
Back and forth dialogue - could this system be extended to alter the course of the game dependent on what (and how much) dialogue is enacted? E.g. if the player only talks to certain people, or to people in a certain order, the game will be slightly different.
Collectable items - I think we should either a) not have this aspect b) extend it c) merge it with the hearing the sayings of the desert Fathers/Mothers. E.g. a) get rid of the sandals b) have the sandals, but also other collectables that enhance the player’s abilities c) have hearing the sayings the game aspect that enhances abilities.
Other gen 2 features:
Water!
Weather (possibly)
I don’t know if this is a feature or its content - but what about stacked maps? Currently the player can move up, down, left, and right on the map from room to room, but what about forward and backward (basically up and down a stack of maps)? Basically the map would be a 3D cube, as opposed to a 2D square (or rectangle).
Okay, so content for gen 1 now:
I think we should work on the following:
Backgrounds for the rooms - possibly parallax scrolling.
Music/sounds
I would like to make *more *tiles :crying:! As I see it, we have three distinct areas. The village/desert/level, the mountains, and the caves. I would like to make each a bit more distinct.
Front Screen
Ending screen/credits
Sprites for the fauna, the father, and brother.
Content for gen 2 (or later)
Grayscale
Colour!
Let me know what you think,
God bless,
Chris.
Good work on the flora and fauna
First I would like to say that overall, I think we should say call time for generation one, with the features it currently has, and now focus on content.
I think we should line up the following features for generation 2 (or later…) and with that in mind I would also like to make a reply to two posts you made a while ago (April 28 & 29) regarding features:
Back and forth dialogue - could this system be extended to alter the course of the game dependent on what (and how much) dialogue is enacted? E.g. if the player only talks to certain people, or to people in a certain order, the game will be slightly different.
Collectable items - I think we should either a) not have this aspect b) extend it c) merge it with the hearing the sayings of the desert Fathers/Mothers. E.g. a) get rid of the sandals b) have the sandals, but also other collectables that enhance the player’s abilities c) have hearing the sayings the game aspect that enhances abilities.
Other gen 2 features:
Water!
Weather (possibly)
I don’t know if this is a feature or its content - but what about stacked maps? Currently the player can move up, down, left, and right on the map from room to room, but what about forward and backward (basically up and down a stack of maps)? Basically the map would be a 3D cube, as opposed to a 2D square (or rectangle).
Okay, so content for gen 1 now:
I think we should work on the following:
Backgrounds for the rooms - possibly parallax scrolling.
Music/sounds
I would like to make *more *tiles :crying:! As I see it, we have three distinct areas. The village/desert/level, the mountains, and the caves. I would like to make each a bit more distinct.
Front Screen
Ending screen/credits
Sprites for the fauna, the father, and brother.
Content for gen 2 (or later)
Grayscale
Colour!
Let me know what you think,
God bless,
Chris.