R
rcwhiteh
Guest
I cannot believe we are having this discussion.
Patents are granted in this country to allow someone who develops a new invention to recoup any expenditures made and to benefit from the fruits of labor by selling the right to produce copies of the invention for a royalty. Allowing someone to profit from an original idea, and having others see the inventor earning a profit, is an incentive to others to develop their own inventions and improve the lot of mankind. We hope that the invention will be beneficial, but even if it isn’t, the inventor has the reasonable expectation of protection for his/her intellectual-property rights.
Similarly, copyrights are granted to authors to identify the new, original work as belonging to them. An author grants a publisher permission to publish a new work in exchange for a fee and a royalty; revocation of that permission is difficult unless the author can prove that the publisher isn’t living up to the terms of their contract.
If I’m doing a research paper, and I quote someone else’s work without explicitly identifying the source, I’m guilty of plagiarism because I’ve presented the work as mine, which is dishonest.
If I buy a package of copyrighted software, I have no rights to the source code; that information is the property of the programmer who developed it or the company who employed that programmer. I buy a license to enjoy the functionality of the application; in other words, I’m buying the right to use the tool for my legitimate purposes.
If I’ve bought a game, and I tire of playing it, I can give away or sell the game to another person at whatever price I can get so long as I surrender the game in toto; that is, I cannot keep backup copies, and I must uninstall the software from my computer (if it’s a computer game) because I’m transferring my license to enjoy the game to another person.
I can’t make a copy of the game and sell it to anyone else; that’s piracy, and I think we can all see that. That said, it’s also wrong to give someone a copy of the game and keep the original because I cannot assume the author’s right to license the right to enjoy the game.
Shareware is a different system of software distribution, and doesn’t fall under this argument unless I try to sell the software as though I were the author. I can repackage the software and charge for the media and packaging costs, but I can’t claim the rights to the licensing fee because I didn’t write it.
So: to the original question - yes, it is wrong to violate the laws governing patents and copyrights simply because you don’t agree with them. This is malum in lex - wrong because it’s against the law.
It is also malum in se - wrong in and of itself - because you’re treating the software as though you were the author, and that’s dishonest.
Whether you want to invoke the 4th Commandment or the 7th Commandment, abuse of software licensing is wrong whether you’re keeping copies, selling copies or reverse-engineering the code.
It’s that simple.
Patents are granted in this country to allow someone who develops a new invention to recoup any expenditures made and to benefit from the fruits of labor by selling the right to produce copies of the invention for a royalty. Allowing someone to profit from an original idea, and having others see the inventor earning a profit, is an incentive to others to develop their own inventions and improve the lot of mankind. We hope that the invention will be beneficial, but even if it isn’t, the inventor has the reasonable expectation of protection for his/her intellectual-property rights.
Similarly, copyrights are granted to authors to identify the new, original work as belonging to them. An author grants a publisher permission to publish a new work in exchange for a fee and a royalty; revocation of that permission is difficult unless the author can prove that the publisher isn’t living up to the terms of their contract.
If I’m doing a research paper, and I quote someone else’s work without explicitly identifying the source, I’m guilty of plagiarism because I’ve presented the work as mine, which is dishonest.
If I buy a package of copyrighted software, I have no rights to the source code; that information is the property of the programmer who developed it or the company who employed that programmer. I buy a license to enjoy the functionality of the application; in other words, I’m buying the right to use the tool for my legitimate purposes.
If I’ve bought a game, and I tire of playing it, I can give away or sell the game to another person at whatever price I can get so long as I surrender the game in toto; that is, I cannot keep backup copies, and I must uninstall the software from my computer (if it’s a computer game) because I’m transferring my license to enjoy the game to another person.
I can’t make a copy of the game and sell it to anyone else; that’s piracy, and I think we can all see that. That said, it’s also wrong to give someone a copy of the game and keep the original because I cannot assume the author’s right to license the right to enjoy the game.
Shareware is a different system of software distribution, and doesn’t fall under this argument unless I try to sell the software as though I were the author. I can repackage the software and charge for the media and packaging costs, but I can’t claim the rights to the licensing fee because I didn’t write it.
So: to the original question - yes, it is wrong to violate the laws governing patents and copyrights simply because you don’t agree with them. This is malum in lex - wrong because it’s against the law.
It is also malum in se - wrong in and of itself - because you’re treating the software as though you were the author, and that’s dishonest.
Whether you want to invoke the 4th Commandment or the 7th Commandment, abuse of software licensing is wrong whether you’re keeping copies, selling copies or reverse-engineering the code.
It’s that simple.