True. Likewise it would be overreaching to put a 21 year old adult on the same level as a 7 year old child regarding the level and amount of violence.
I’m not putting a 21-year-old at the same level as a 7-year-old, but my post dealt with generalities. I could get specific on the ages in another post, because yes I do realize that adults can be exposed to more mature material than can little children.
???
I’m not sure where you’re getting your facts. According to federal crime statistics, the rate of juvenile violent crime in the United States is at a 30-year low. Many other reputable sources state similar findings. With the rapid increase in millions of sales of violent games, first world countries should be seeing an epidemic of violence, but instead violence has declined. What has increased among the young in the US… obesity. Violence isn’t the danger of video games, but too many video games can cause one to get badly out of shape and/or hinder their social skills (chatting with strangers online for hours every day about monsters/dolls isn’t the same as meeting/talking/dealing with real people).
No doubt obesity is a problem.

But this thread is focusing on violence.
My sources come from the US Department of Justice, Bureau of Justice Statistics:
Arrests for Violent Crimes from 1970-2003
In each age group (14 and under, 15-17, 18-20, 21-24) violent crime steadily increased from 1970 to 1986, then decreased through 2003. The total number in 1970 was 64,986/100,000 population. The final numbers at 2003 are greater than they were 40 years ago, despite a spike and lull from the mid-eighties through the mid-nineties. The number of offenders was calculated per 100,000 population for all years. The final number in 2003 is 92,535 per 100,000.
bjs.ojp.usdoj.gov/index.cfm?ty=pbdetail&iid=2028
The total in 2009 was 305,560. A quote from the source
bjs.ojp.usdoj.gov/content/pub/pdf/aus8009.pdf:
Between 1980 and 2009, juvenile arrests made up an average of 14% of all aggravated assaults. This percentage ranged from 12% to 16% over the period (figure 15). . . . As a result, in 2009 the juvenile arrest rates for aggravated assault (up 6%) and the adult rate (up 10%) were both near but above their 1980 levels.
As opposed to when a “hero” that they admire in old movies use a gun?
Depends. What were the events surrounding his use of a gun? A cop shooting a bad guy to protect someone else in a movie is infinitely more admirable than someone going on a violent rampage in “Grand Theft Auto”, IMO.
Hitting women in video games is bad, but the old James Bond movies with Bond hitting women is ok? Women hitting/killing men in movies and video games is ok, but not vice-versa? What about books with violence and the news?
No, I never said a double-standard was OK, so I’m not sure why you made that assumption.

And with regards to movies, I don’t think it’s a bad idea to set limits and I’ve posted on that subject before, so I won’t delve into that here.
I would rather have a friend skip the “shock” phase (especially the potential stunned or fainting effects) if I was shot and bleeding. A cool level-headed person dialing 911 would be fine. Constantly repeating “my friend has been shot” to the 911 operator while (s)he’s in shock, not so much. If playing Call of Duty helped them overcome that “shock” factor wouldn’t that be a good thing?
I would be glad if someone were cool-headed enough to aid me should I ever be shot too.

But I still lament the fact that we are desensitized to a certain extent. I saw one of the “Caught on Camera” segments recently that airs on (I think) MSNBC. It showed a cell phone recording of a street party in Mardi Gras during which a young man punched a woman to the ground and another man kicked her when she was down. The most disturbing part of that footage however, was the the cell phone camera also caught three *other *men standing and watching, recording the event with their own cell phones. Who knows when someone finally came in to help? And yes, it disturbs me equally to see it happen to a man.
Games have ratings like movies. If a parent feels a PG movie is too adult for their kid then use the equivalent in the video games (T?). If a parent doesn’t limit tv/movie time for a child why would they do it for video games? IMO, the tv/movie is much worse since it’s far more real looking and the entire body can be idle for hours. That’s impossible for any video game.
I think the problem is that many parents are shirking their duties to monitor what their children are exposed to, though I tend to agree that movies are worse than video games. As I stated in my previous post, I don’t think the *root *of the problem rests with video games, but it’s still a concern to me.
One could counter that saying violent video games can help improve an individual’s hand-eye coordination, strategy, organization, monetary management, etc and in a group co-operation, communication, leadership, etc… all far more than any violent movie would do. And what would boys do instead… work out at the gym increasing their testosterone and thus potential aggression and watch DragonBallZ (violent cartoon)? Weekly practice/events of rugby, wrestling, martial arts against a real guy would never(?) feed dark urges of violence, but fighting on a video game would? Parents gather and cheer for their boys in violent sports and celebrate the victory. Later everyone watches StarWars again (with Luke getting his hand cut off) or Rocky movies (as guys beat the heck out of each other) or grandpa’s old John Wayne movies (bang! bang! bang!)… but a kid changing pixels on a screen of a 2-D fabricated person in a video game is somehow worse? No.
And what of all the actors who spend hours a day sometimes for months playing violent roles in tv/movies/theatre (old and new)? Should there be no Romeo&Juliet in highschool theatre/drama class? Acting/Roleplay is a skill and kids do it in video games all the time and before video games… ever hear of a very very old game called “Cowboys and Indians”? No parent needs to sweat if their kid wants to be Darth Vader for a costume party.
Did you miss the part where I stated that I don’t want boys playing “tea party”, and that I recognize certain forms of violence are perhaps crucial to male development? The last thing I want to do is turn men into women. . . but I also realize that a civilized society should not indulge in unnecessary depictions of savagery (hint: that’s what *makes *us civilized). I specified that it might be prudent to make a *distinction *between certain forms of violence - those that serve a purpose, and those that are simply exploitative. Boxing and martial arts serve a purpose, because one learns the art of self-defense, while maintaining discipline and good sportsmanship at the same time.
And actually, I think you have the gym/video game comparison backwards - a gym is where one can go to work **out **his aggression, whereas sitting down and playing a violent video game can get one all worked up with no readily available outlet for the testosterone pumping through his system. (Not to mention, going wild on a punching bag at the gym would help a lot more in the obesity problem you referred to than would sitting in front of a TV.

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