These days when you say RPG, however, one instantly imagines the World of Warcraft or other such MMORPG. These things are acid. I’ve seen them cause divorce, and cause people to lose jobs, due to their addictiveness. I’ve seen personalities change at the endgame, and the insane guild politics and loot distribution blow-ups that defy belief. The impersonal, anonymous nature of Internet interactions also act to draw people out to their most callous, base, and truly disappointing levels in general chat channels and the forum boards, too. Then there are the class balance and PVP politics. Very quickly these games devolve into a minefield of gear obsessed, greedy players with a whole bunch of theories, beefs and guild intrigues. In short order an MMORPG can bring out Man at his worst. And that is the usual outcome.
You’re always better studying your coursework if you have such, or reading the Bible, or reading most books, or getting on those honey-do’s, or posting on this board, or matching your socks, and many other things besides, than if you are playing these on-line RPG’s these days.
That’s a shame. It could have, and should have, been better than what it is. Didn’t work out that way, however.