Is "cheating" on single player computer games wrong?

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Way back in the day when I was playing the original Wolfenstein 3-D it actually had a “cheat mode” which would zero out your points but you would become bulletproof. Using it was basically admitting you were a loser at the game.
 
The cheat codes could be your only succor from a broken quest line. I think there is a reason they make the cheat codes available to people. Plus, once you are all done with the game, it is fun to do weird things, like walk around looking like your favorite monster, rather than a human. Cheats are good for things besides “god mode”.

FYI, a “broken quest” is their programing fault, a bug, not something you did. It is due to rushing the game on to the shelves to meet a deadline.
 
What about killing on a computer game? A shoot me up? Nowadays the graphics are very life-like. I would suggest in some computer games grave matter may on rare occasions be present. Lets face it GTA is an objectively evil venture
It is easy to dismiss violent video games in general statements just as I am sure that previous generations dismissed violent movies. However, it is not that easy.

First let me start of with a concession, there are certainly games which I don’t believe have much in the way of moral fibre, especially some that would be immoral (like a movie that has no redeeming features), these would be games like GTA, manhunt, etc.

But there are also games which do use violence (sometimes very realistic violence), but in a way that has redeeming features. Right now I’m playing through the campaign of a Call of Duty game and I’m realizing that it could be dismissed as ‘another violent video game’, but I get the feeling of a message about what happens to soldiers. When we see war movies, we also get a glimpse of this. We can compare what we as civilians receive as reports (usually only flat statistics as opposed to the lurching events that happen in a lot of military ventures).

Video game designers find themselves with a lot of power in terms of preaching to the players, but we can search for what is trying to be passed on much like others do with movies (specifically Fr. Robert Barron).

-Prophecy
 
The cheat codes could be your only succor from a broken quest line. I think there is a reason they make the cheat codes available to people. Plus, once you are all done with the game, it is fun to do weird things, like walk around looking like your favorite monster, rather than a human. Cheats are good for things besides “god mode”.

FYI, a “broken quest” is their programing fault, a bug, not something you did. It is due to rushing the game on to the shelves to meet a deadline.
Some programmers put in cheats so that players can have fun with their game engine. Cheats like ‘No Gravity’ and the like are fun to play around with from time to time.

-Prophecy
 
Some programmers put in cheats so that players can have fun with their game engine. Cheats like ‘No Gravity’ and the like are fun to play around with from time to time.

-Prophecy
Agreed. They can function like a way to do some extra things that you couldn’t do otherwise, just for fun. It doesn’t just have to be giving yourself a ton of xp. They also put in “easter eggs”, but I never find those…
 
Agreed. They can function like a way to do some extra things that you couldn’t do otherwise, just for fun. It doesn’t just have to be giving yourself a ton of xp. They also put in “easter eggs”, but I never find those…
Yeah, sometimes the easter eggs are hard. However if the point of a game is to harvest XP, I don’t know why you’d cheat your way to max and beat the game. Second play through, perhaps.

-Prophecy
 
Yeah, sometimes the easter eggs are hard. However if the point of a game is to harvest XP, I don’t know why you’d cheat your way to max and beat the game. Second play through, perhaps.

-Prophecy
Myself, I don’t use the cheats to give xp like that. But I suppose someone could do that on second play from a saved gave, to quickly see if a skill they want to choose is worth anything, or to try out different “builds” and such?
 
Unless you’re doing so for some sort of highscore I can’t see why it would be wrong- I mean, it’s just as bad as cheating at Solitaire in that it’s kind of sad…
 
Myself, I don’t use the cheats to give xp like that. But I suppose someone could do that on second play from a saved gave, to quickly see if a skill they want to choose is worth anything, or to try out different “builds” and such?
In some games there are features for second play-throughs. For example in the game Tales of Symphonia, once you beat it you are able to choose ‘cheats’ for a New Game+. For example, if you did well enough on one play through, you’d be able to buy the ‘10x EXP’ cheat. Sometimes these features are great for breaking the story of the game, like beating battles that you aren’t supposed to win, etc.

-Prophecy
 
I’d like to repeat a question poses earlier, because it’s an intriguing one: in games such as fable, knights of the old republic, fallout etc, where you’re given a choice or path to either pick the good or evil side, is it a sin to pick the evil side?
 
I’d like to repeat a question poses earlier, because it’s an intriguing one: in games such as fable, knights of the old republic, fallout etc, where you’re given a choice or path to either pick the good or evil side, is it a sin to pick the evil side?
That’s hard to say. It may matter on the content of the evil side. Like the moral choice system isn’t always that bad. For example, one particularly good game with good/evil sides is Sonic Adventure 2, but the bad guys really aren’t that bad. I get the sense that if the game allows you to rape and kill innocents, it may not be the game with the best moral fibre to play.

-Prophecy
 
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