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Table 1. Ways Designers Act When Designing (Observations): Intelligent agents …
(1) Take many parts and arrange them in highly specified and complex patterns which perform a specific function.
“Experience teaches that information-rich systems … invariably result from intelligent causes, not naturalistic ones. … Finding the best explanation, however, requires invoking causes that have the power to produce the effect in question. When it comes to information, we know of only one such cause. For this reason, the biology of the information age now requires a new science of design.”
(Stephen C. Meyer, “The Explanatory Power of Design,” in Mere Creation, pg. 140 (William A. Dembski ed., InterVarsity Press 1998))
“Agents can arrange matter with distant goals in mind. In their use of language, they routinely ‘find’ highly isolated and improbable functional sequences amid vast spaces of combinatorial possibilities.”
(Stephen C. Meyer, “The Cambrian Information Explosion,” Debating Design, pg. 388 (Dembski and Ruse eds., Cambridge University Press 2004).
“Indeed, in all cases where we know the causal origin of ‘high information content,’ experience has shown that intelligent design played a causal role.”
(Stephen C. Meyer, DNA and Other Designs)
(2) Rapidly infuse large amounts of information into a system, such that a system might undergo rapid and radical changes in form and function.
“Intelligent design provides a sufficient causal explanation for the origin of large amounts of information, since we have considerable experience of intelligent agents generating informational configurations of matter.”
(Meyer S. C. et. al., “The Cambrian Explosion: Biology’s Big Bang,” in Darwinism, Design, and Public Education, edited by J. A. Campbell and S. C. Meyer (Michigan State University Press, 2003)
(3) ‘Re-use parts’ over-and-over in different systems (design upon a common blueprint).
“An intelligent cause may reuse or redeploy the same module in different systems, without there necessarily being any material or physical connection between those systems. Even more simply, intelligent causes can generate identical patterns independently: We do so, for instance, every time we sign a bank check or credit card slip” (Nelson and Wells, Homology in Biology, in Darwinism, Design, and Public Education, pg. 316, 318 (John Angus Campbell, ed. Michigan State University Press 2003).
(4) Be said to typically NOT create completely functionless objects or parts (although we may sometimes think something is functionless, but not realize its true function).
Table 2. Predictions of Design (Hypothesis):
(1) High information content machine-like irreducibly complex structures will be found.
(2) Forms will be found in the fossil record that appear suddenly and without any precursors.
(3) Genes and functional parts will be re-used in different unrelated organisms.
(4) The genetic code will NOT contain much discarded genetic baggage code or functionless “junk DNA”.