Shiann said:
I understand your point, but I don’t agree that the desensitization is quite as deep as you portray here. With most games it’s no different than watching a good war movie, or James Bond flick.
My point was more one of teenagers losing the ability to have appropriate “Christ-like” empathy for their fellow man or creature. I still believe that the verdict is out. I see no research cited regarding how repeated viewing of/“participating” in violent images affects one’s ability to have empathy for the victim.
Most of the gamers around here have the same experience with hunting that you describe
. There is a healthy respect when a hunter harvests. They see the use of a shotgun or rifle different than the use of a mouse controller to shoot a 2 dimensional rifle on screen.
We’re probably lucky around here, but I offer the following articles for your review.
I would think that most teenagers/kids are not exposed to hunting as a formative experience to reference for the reality of shooting and killing a living creature.
[
](
http://gr.bolt.com/articles/violence/violence.htm)
gr.bolt.com/articles/violence/violence.htm[
Don’t forget that in the 1950’s, ](
http://gr.bolt.com/articles/violence/violence.htm)
rock and roll was linked to youth violence in the same way. The hedonistic, tribal rhythms were going to turn America’s youth into a bunch of violent maniacs. Rock and roll was banned and censored all over the country. A bill was even put before Congress in 1955 to ban rock and roll altogether.
Rock and roll was the accompany music to much of the rebellion of the 60’s onward and teenage rebellion in general.
This last one is quite good as it takes most video game studies into consideration - regardless of their result.
I guess it boils down to this…
I feel the very same way when I miss a strike in bowling, or when I miss a short putt in golf; that I feel when I miss a shot in Half-Life or CounterStrike. And I have felt that way since I was 12 and we were playing Mario Brothers.
I wouldn’t classify myself as agressive.
So the point is, I think, that violent video games do not MAKE a teen into a bad adult.
If an already BAD teen spends hours and hours playing violent video games- you MIGHT get a bad adult. But remember, we started with a bad teen to begin with…
As with any cultural game, literature, art, music- (IOW the things we get to do in our spare time)… people will have many different opinions on their value in our lives, and the lives of our kids.
My point is that to raise kids to be Christ-like, allowing them to manipulate realistic images in often graphic, audio stimulated violent encounters can lessen the appreciation for the reality of violence and lack of empathy for suffering.
You as a parent are free to make that decision for yourself. But I hope those who choose not to include certain cultural items in their home- they would allow others the same freedoms.
Of course, just like the internet. Responsible parenting. I would hope that Christian parents exercise discernment and common sense in filtering “cultural items” that their children are allowed to consume with their minds.