I couldn’t believe it. Xenoblade 2 was everywhere on Nintendo social media. The marketing was very good, and intelligent. The advertising was as heavy and ubiquitous as if it was a new Mario, or a Zelda, or a Pokémon. As if Xenoblade had become that popular overnight.
I checked the plot. The main character, Rex, was on a quest to reach Elysium, a fabled paradise where humans were said to have once lived with “the Divine Father”, “the Architect”, but were cast out for some reason. His world was dying away, so Rex had to find the Architect and ask him to fix things. Over time, characters and environments were revealed that fitted the usual suspect clichés. A corrupt church, a secret organisation that knew hidden truths, agents of “the Architect” with evil purposes to fulfill. It was obvious how it was going to end. I didn’t want that to happen, but who was I going to convince? The plot, were we told, had already been decided even before the first trailer. How was I going to influence Monolith Soft?
So I did the only thing that I could do. I prayed to the God that I was taught lived outside time. And I prayed for it to stop.
I prayed nine rosaries. No, I prayed ten rosaries, because I was afraid of having missed one. I prayed God that people could see Him as he really was. That they stopped killing him for entertainment. And as I was praying the mysteries, I noticed something. The centerpoint of my religion, the one that, after much research, I was now convinced to be true. It was about men killing God. My God had become human to bear the sins of humanity. And he did so by being executed. He did so willingly, not like a JRPG villain. He didn’t shout a “No! This cannot be! I am eternal!” from His cross, quite the contrary. Instead, it was a gentle “Father, forgive them, for they do not know what they are doing.”
Yet, as I prayed my rosaries, the deadline for the release was approaching. And as I was finishing the last one, somebody had leaked the final scenes of the game.
In the end, Rex reached Elysium, and met the Architect.
But Rex didn’t kill the Architect.
Because the Architect was a sad scientist, that had tried to become godlike, and ended up, in his own words “paying for his sins”.
He was the same Zanza from Xenoblade 1. In fact, as the cutscene went on, he was being killed by the characters of that game. The two games happened at the same time, yet they showed opposite portrayals of God. In one, he was the tyrannical Gnostic demiurge. In another, he was forgiving the characters that were killing them, and willing to accept his death as the penitence to pay for human hubris. Half Christ figure, half penitent sinner, this “evil God” suddenly looked more like a Christian man. Who would’ve known?
I don’t know if this is the fruit of my prayers, of just Monolith wanting to do something different. But what I know for sure, is that now I’m praying the 54 day rosary novena for the conversion of JRPG developpers.