J
JapaneseKappa
Guest
This is an approach that is near and dear to my heart. Our goal is essentially this:How to create a “perfect” world? First, the definition of “perfect” needs to be ironed out. For the purposes of the discussion, I will propose the following definition: “a perfect world is where there is no pain or suffering due to either natural causes or due to volitional decisions”. If you disagree with this definition, we cannot have a conversation, until you provide another one which we can agree upon.
Create some sort of function that takes as (name removed by moderator)ut various facts about the world, and outputs an “overall goodness” number. We will then call the world(s) with the largest goodness number “perfect.”
Your initial suggestion of “quantity of pain and suffering” is an excellent choice for the first (name removed by moderator)ut. Specifically, the “goodness” of the world should increase as the quantity of pain and suffering in that world decrease.
Your first two models, however, only serve to demonstrate how that criteria alone might not be adequate.
So it seems to me that it would be reasonable to add “number of intelligent creatures” as an (name removed by moderator)ut alongside “quantity of pain and suffering.” It seems to me that more intelligent creatures are better, at least for small numbers of creatures. Unlike the “suffering” metric, I suspect there should be a Goldilocks number of creatures .
I think we should also add something like “quantity of joy experienced by all creatures.” Now, there is a common objection to this sort of metric: specifically that you can always add more creatures and thereby get more joy. So to avoid that problem, I will phrase it this way:
Quantity of joy experienced by the least joyful creature.
Now the total number of creatures is irrelevant, this metric simply says that the more joyful everyone is, the better the universe is and you can’t make lots of people joyful at the expense of someone else.