“Dante’s Inferno” gets an “A” for art direction, but a “D” for execution. It’s not that the gameplay is bad, it’s just not that good. Unfortunately, the game designers spent more time working out “bounce” physics than anything else. It’s repetitive, if anything. This won’t detract from its earnings, however. Game producers have already figured out that good graphics and boobs make money, but gameplay is optional.
Oh, and I think that, technically, the indulgence to the Third Crusaders was forgiveness for sins if they died in battle.