J
Joe_5859
Guest
I have greatly enjoyed playing BOTW. The open world concept, the ability to climb and jump and go anywhere, the thousands of little details in the terrain, etc.
But I will say, that my one major criticism of the game is the dungeon/shrine aspect. I mean, I understand why they went that direction. I don’t really feel cheated out of content per se. I mean, between the 4 divine beasts and the 120 shrines, that—I have no doubt—includes far more content than the cumulative total of dungeons in any other Zelda game.
And I understand why the shrines all have the same look and feel. It’s because they are all “shrines”. But I do miss the variety within the dungeons. Again, I understand that they more or less put the variety in the larger world itself (and there is loads of variety there). But I do kind of miss it. I just look at it as there being room to improve for the next Zelda game.![Slightly smiling face :slight_smile: 🙂](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png)
But I will say, that my one major criticism of the game is the dungeon/shrine aspect. I mean, I understand why they went that direction. I don’t really feel cheated out of content per se. I mean, between the 4 divine beasts and the 120 shrines, that—I have no doubt—includes far more content than the cumulative total of dungeons in any other Zelda game.
And I understand why the shrines all have the same look and feel. It’s because they are all “shrines”. But I do miss the variety within the dungeons. Again, I understand that they more or less put the variety in the larger world itself (and there is loads of variety there). But I do kind of miss it. I just look at it as there being room to improve for the next Zelda game.
![Slightly smiling face :slight_smile: 🙂](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png)